Pet Mod Natural Selection (Slate 1 Playtesting Phase)

How should Pokemon in Natural Selection be chosen?

  • Randomly selected!

    Votes: 17 70.8%
  • Community-voted!

    Votes: 7 29.2%

  • Total voters
    24
  • Poll closed .
:sv/iron-hands:
Name: Iron Job
Original Pokemon: Iron Hands
Type:

Abilities: Quark Drive
Stats: 104 / 120 / 88 / 50 / 118 / 90 [570 BST]
Movepool Changes: +Fiscal Force, Bullet Punch, Flash Cannon, Karate Chop
Fiscal Force: 10 PP Steel Status. Raises the user's Attack one stage and cures its status.
Explanation: We're kinda lacking in speed boosting sweepers, so I figured I'd make a mon to fill the role. Struggles with a lot of mons that walls its STABs and coverage but makes up for it by being able to set up on the Wisp users that are everywhere.
Flavor: Iron Hands finally got off his lazy ass and found a job as an accountant. Nobody does W-2s better. Is also learning karate in his free time.

:sv/dragapult:
Name: Thundapult
Original Pokemon: Dragapult
Type:

Abilities: Clear Body / Soul Eater | Cursed Body
Soul Eater: Water Absorb for Ghost moves.

Stats: 88 / 75 / 120 / 85 / 100 / 132
Movepool Changes: +Encore, Nasty Plot, Poltergeist, Volt Switch, Wild Charge, -Will-O-Wisp
Explanation: Ultimate Iron Hands counter plus a really good way of screwing over Ceruledge and choice-locked Pult, with super consistent pivoting options combined with Encore allowing it to be a major nuisance to a lot of the top dogs in the meta. Obviously a bit passive but gets enough utility that its sets should have a lot of variety depending on what folks want it to do. Ended up removing Wisp cause it would be kinda cringe !
Flavor: Some Dragapults chose to live most of their lives in storm clouds, and over time developed an affinity for the electricity present in them. Also it eat ghost or something idk.

:sv/ceruledge:
Name: Fushimmer
Original Pokemon: Ceruledge
Type:

Abilities: Flash Fire | Drought
Stats: 80 / 80 / 115 / 80 / 100 / 70 [525 BST]
Movepool Changes: +Dazzling Gleam, Draining Kiss, Misty Terrain, Moonblast, Solar Beam, Spirit Break, -Destiny Bond, Hex, Night Shade, Phantom Force, Poltergeist, Shadow Ball, Shadow Claw, Shadow Sneak
Explanation: We've got all the tools for viable Sun already in the meta right now between Typhlosion, Victreebel, and Ceruledge, and the only thing missing is a setter. That being said, the abusers aren't stellar and Fushimmer lacks much utility besides Wisp and... uh... Clear Smog, so I think the playstyle could be balanced and unique without being overwhelming.
Flavor: Pastel goth Ceruledge.

:sv/bouffalant:
Name: Bouffalant
Type:

Abilities: Reckless / Sap Sipper | Soundproof
Stats: 100 / 125 / 105 / 40 / 95 / 55 [520 BST]
Movepool Changes: +Body Press, Bulk Up, Headlong Rush, Stealth Rock
Explanation: Bouffa-Lu: forma de Headlong Rush. These additions turn Bouffalant on its head, with Stealth Rock and great bulk combined with an amazing ability in Sap Sipper making it a stellar defensive mon, or its great STABs in Reckless Head Charge and Headlong Rush making it a solid option as a breaker. Cotton Guard Body Press is also pretty devilish.

:sv/crabominable:
Name: Crabominable
Type:

Abilities: Hyper Cutter / Iron Fist | Fur Coat
Stats: 97 / 133 / 77 / 63 / 67 / 51 [486 BST]
Movepool Changes: +Liquidation, Mach Punch, Stealth Rock, Swords Dance, Wave Crash
Explanation: Honestly shocked nobody else did this yet. Water/Fighting Fur Coat crab has an absolutely stellar matchup into Kingambit and Ceruledge, and with the right coverage makes for a terrifying breaker in its own right.


:sv/klawf:
Name: Klawf
Type:

Abilities: Anger Shell / Shell Armor | Regenerator
Stats: 90 / 105 / 115 / 35 / 80 / 75 [500 BST]
Movepool Changes: +Crunch, Dark Pulse, Parting Shot, Taunt
Explanation: Klawf already has a ton of utility, but a type change and a bulk boost allow it to do much better into Latios and Ceruledge (at least until it starts running CC). Still not the greatest option, but this should at least save it from death next slate.
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:ss/kingambit:
Name: Knookout (knook + lookout)
Original Pokemon: Kingambit
Type: Steel / Ground
Abilities: Defiant / Anarchist (On switchin, this Pokemon suppresses the opponent's ability.) / Pressure
Stats: 135 / 50 / 60 / 120 / 85 / 100 | 550
Movepool Changes:
En Passant | Steel | Special | 70 BP | 100% Accuracy | 20 PP | User switches out after damaging the target.
+ Earthquake, High Horsepower, Bulldoze, Earth Power, Scorching Sands, Spikes
- Kowtow Cleave, Throat Chop, Sucker Punch, Dark Pulse, Snarl, Swords Dance
Explanation: an attempt to diversify the attackers toward special, and a decent check to dragapult, latios, and slurpuff
Flavor: he googled en passant

:ss/ceruledge:
Name: Malachythe (malachite + scythe)
Original Pokemon: Ceruledge
Type: Fire / Steel
Abilities: Flash Fire / Bulletproof
Stats: 80 / 100 / 85 / 75 / 125 / 60 | 550
Movepool Changes:
Firewall | Fire | Special | 80 BP | 100% Accuracy | 20 PP | Uses the user's SpD stat as SpA in damage calculation.
+ Steel Roller, Gyro Ball, Spin Out, Smart Strike, Bullet Punch, Steel Beam, Flash Cannon, Mirror Shot, Amnesia, Rapid Spin
- all Ghost-type moves
Explanation: splashable special tank with notable immunities to fire blast with ff or aura sphere/shadow ball with bulletproof, plus spin
Flavor: ceruledge but its green with scythes and it uses spin attacks
:ss/bouffalant:
Name: Bouffalant
Type: Normal / Psychic
Abilities: Reckless / Sap Sipper / Intimidate
Stats: 95 / 110 / 95 / 40 / 95 / 55 | 490
Movepool Changes: + Milk Drink, Wish, Body Press, Psyshield Bash, Teleport, Trick Room
Explanation: effective check to iron hands and ceruledge and also wacky body presser

:ss/crabominable:
Name: Crabominable
Type: Fighting / Ice
Abilities: Hyper Cutter / Iron Fist / Snow Warning
Stats: 112 / 132 / 92 / 62 / 67 / 43 | 508
Movepool Changes:
+ Ice Shard
Explanation: much fatter thanks to snow warning, and has a form of speed control now

:ss/dugtrio:
Name: Dugtrio
Type: Ground / Rock
Abilities: Sand Veil / Sand Stream / Sand Force
Stats: 75 / 100 / 60 / 50 / 95 / 120 | 508
Explanation: added bulk and sand stream allows it to pivot into stuff like monke latios and pult

:ss/eelektross:
Name: Eelektross
Type: Electric / Fairy
Abilities: Levitate
Stats: 95 / 115 / 80 / 105 / 95 / 50 | 540
Movepool Changes:
+ Parabolic Charge, Play Rough, Moonblast, Dazzling Gleam, Draining Kiss, Misty Terrain, Moonlight, Calm Mind
Explanation: the spdef(ish) fairy. takes 36.5% max from specs pult which is pretty good. has the added buff of checking hands.
 
Last edited:
:sv/kingambit:
Name: Rookada (rook + cicada)
Original Pokemon: Kingambit
Type:

Abilities: Pressure / Swarm / Tinted Lens
Stats: 70 / 98 / 140 / 82 / 104 / 56 (550)
Weight: 80 kg
Movepool Changes:
:plusle:Attack Order, Bug Buzz, Defend Order, First Impression, Infestation, Roost
:minun:Flash Cannon, Iron Head, Metal Burst, Metal Claw, Steel Beam
Explanation: Physical wall with instant recovery. Tinted Lens + Foul Play keeps the likes of Hands and Gambit from sitting on it. SD and CB also exist.
Flavor: Kingambit's elaborate steel plating, though life-saving in botched hunts against Dragapult and Latios, proved debilitating in the face of Iron Hands. A section of the Kingambit population developed lighter, more flexible exteriors, which wound up far better suited to withstanding Iron Hands's methods.

:sv/eelektross:
Name: Eelektross
Type:

Abilities: Levitate
Stats: 85 / 115 / 80 / 110 / 95 (+15) / 65 (+15) (535)
Movepool Changes:
:plusle:Healing Wish, Trick
Explanation: Healing Wish is really nice in a meta with mons like Iron Hands and Kingambit, which switch into a lot of stuff really well but want to stay healthy and sweep. Speed buff and Trick make Scarf sets better, which use Healing Wish the most.
 
Last edited:

Samtendo09

Ability: Light Power
is a Pre-Contributor
Group D: Diverging
:kingambit:
Name: Queenight (Queen + night / knight)
Original Pokemon: Kingambit
Type: Ice / Steel
Abilities: Defiant / Dazzling | Pressure
Stats: 75 HP / 135 Atk / 110 Def / 60 SpA / 70 SpD / 100 Speed | 550 BST
Movepool Changes:
+ Ice Punch, Ice Spinner, Icy Tanto*
Icy Tanto: 70 BP, 100% acc., 16 PP, no contact, base power becomes 110 if user is hurt.
- Kowtow Cleave
Explanation: Priority blocker in Dazzling, Queenight can pressure Kingambit by blocking Sucker Punch, and OHKO back with Fighting moves like Brick Break. Icy Tanto requires Queenight to be hurt, making it situational but rewarding for those taking risks. Ice / Steel is a horrid defensive type, so it musn’t afford to switch in too often.
Flavor: Although Kingambit is one of the dominating Pokémon of the region, a fight between opposing Kingambit can end up in stalemate. As such, several Bisharp gain a new evolution in Queenight, focusing more on speed, and have a dazzling armor to block incoming Sucker Punch and other priority moves. Bisharp evolved into Queenight by leveling up in an icy mountain and defeat another Bisharp.
:slurpuff:
Name: Vursalian Slurpuff
Original Pokemon: Slurpuff
Type: Fairy / Ground
Abilities: Sweet Veil | Sheer Force
Stats: 82 HP / 73 Atk / 113 Def / 85 SpA / 75 SpD / 52 Speed | 480 BST
Movepool Changes:
+ Focus Blast, Earth Power, Dig, Earthquake, Recover, Nasty Plot, Toxic
- Belly Drum, Sticky Web, Aromatherapy, Calm Mind
Explanation: Exchange utilities and Belly Drum for Nasty Plot oriented sets, or be a niche physical wall that can pressure Iron Hands. STAB Earth Power hits deceptively hard thanks to Sheer Force, and Flamethrower, Thunderbolt, Energy Ball and Focus Blast are also benefitted by Sheer Force’s power boost, the latter a nuke at 156 BP if it hits.
Flavor: The sole Fairy-type of Vursal region proved to be more than able to hold on their own, and thus able to thrive in the environment. Thus born the Vursalian variant of the Swirlix line that locates at the mountain range, capable of breaking a Kingambit and Ceruledge’s armor with an Earth Power, and can put up a better fight against Iron Hands (formerly [REDACTED]). Uniquely among regional forms, the Vursalian Swirlix line and standard Swirlix line live in the same region, although in different locations.
Group B: Adapting
:crabominable:
Name: Crabominable
Type: Ice / Fighting
Abilities: Long Reach / Iron Fist | Anger Point
Stats: 97 HP / 132 Atk / 92 Def (77 + 15) / 62 SpA / 82 SpD (67 + 15) / 43 Speed | 508 BST (478 + 30)
Movepool Changes:
+ Ice Shard, Mach Punch, Bulk Up, Slack Off, Rapid Spin
Explanation: The newly gained moves gives it what it needed or appreciates; Ice Shard and Mach Punch for priority, Bulk Up for set up, Slack Off for recovery, and Rapid Spin for hazard control. Dual STAB priority is a rarity that can turn the tide of the battle if used well. Long Reach can combine with any of it’s physical moves, including Rapid Spin, Ice Shard and Mach Punch, over Iron Fist to avoid Rocky Helmet and other contact delibilating mechanics.
Flavor: Being the only recorded Ice-type Pokémon remaining, Crabominable‘s strength alone helps it survive the environment, unlike Delibird which was all around weak, and Eiscue which Ice Face caused it more harm than good. That said, it faced danger from various predators, particularly the two top dogs of Kingambit and Iron Hands (formerly REDACTED), and might face extinction if they haven’t changed quickly. Crabominable focused on improving their durability, and develop a thicker coat for better resilience against physical moves. Alongside, it adapted both Mach Punch and Ice Punch to take their faster opponent by surprise.
 
Last edited:
:sm/slurpuff:
Name: Healthpuff
Original Pokemon: Slurpuff
Type: Grass/Fairy
Abilities: Triage / Magic Guard / Unburden
Stats: 72/60/96/105/85/62 (-10 hp -20 atk +10 def +20 spa +10 spd -10 spe)
Movepool Changes: + Recover, Aura Sphere, Moonblast, Giga Drain - Flamethrower, Surf, Sticky Web
Explanation: Triage dkiss mon. Not exactly an original concept but it provides. Also can do special unburden stuff. This also gets cotton guard so do with that what you want (demon slurp)
Flavor: after slurpuff put the entire meta in a pack, it found a new job opportunity

:sv/ceruledge:
Name: Eisuedge
Original Pokemon: Ceruledge
Type: Fire/Ice
Abilities: Flash Fire | Dazzling
Stats: 65/130/90/60/80/100 (-10 HP, +5 Atk, +10 Def, -20 Spd, +15 Spe
Movepool Changes: + Triple Axel, Ice Shard, Knock off, Spikes, Parting Shot - Most ghost moves I’ll write it down later
Explanation: people don’t seem to use water types from what I’ve seen and despite there being plenty of great options. This will make that happen. By keeping Flash Fire, you capitalize pretty well vs other fire types that will likely rise up. With the ice typing you gain nice priority and stabs in ice shard and triple axel. Besides that, the immunity to priority that it has is also a very nice trait. It’s weaknesses however is that it does kinda get screwed by water types but that’s what I want, to encourage their use
Flavor: After seeing the calculations of being slurpuff ohkod, ceruledge began their emo phase. Also really doesn’t like kingambit, and was secretly a fan of eiscue and delibird


:sv/eelektross:
Name: Eelektross
Original Pokemon: Eelektross
Type: Electric/Fairy
Abilities: Levitate / Thermal Exchange (HA)
Stats: 100/115/90/105/80/55 (+15 hp, +10 def, +5 speed
Movepool Changes: Play Rough, Zing Zap, Moonlight, Moonblast, Draining Kiss, Calm Mind, Dazzling Gleam
Explanation: checks iron hands and gambit and latios and pult pretty cleanly. Provides a strong breaker
Flavor: it’s really bright, bright enough to blind iron hands. It learned these ancient techniques in a long forgotten cave on the natural selection island (?) area (?) cave (?). The technique is called “flashing”. Also learned how to channel thermal energy from the bright hot lights in the cave

:sv/dugtrio:
Name: Dugtrio
Original Pokemon: Dugtrio
Type: Ground/Rock
Abilities: Rock Head / Sturdy | Sand Force (HA)
Stats: 70/100/70/50/80/120 (+35 hp, + 20def, +20 spd
Movepool Changes: Head Smash, Headlong Rush, Spikes, Accelerock, Head Charge
Explanation: Really good hazard lead/fast cleaner
Flavor: It learned how to head slam people, and became durable by throwing its head against the wall in a cave after being the only ground and still not having a high usage after big natural selection banned its greatest talent on the natural selection island (?) area (?) cave (?) due to a large money sponsoring


:sv/Klawf:
Name: Klawf
Type: Grass
Abilities: Anger Shell / Heatproof | Regenerator (HA)
Stats: 95/105/115/35/65/85
Movepool Changes
: Wood Hammer, Sleep Powder, Stun Spore, Leech Seed, Synthesis, Seed Bomb, Bullet Seed, Grassy Glide
Explanation: We don’t exactly have any grass types barring victreebell and this hasn’t proven to be a problem surprisingly. However with everyone going to add ground types we need a solid check to them, and this is the solution I devised. It is a bit sad that Klawf loses its rock typing, but it is necessary. In turn Klawf becomes a very tangrowth like mon, very physically bulky but low special defense. However, we get the advantage of a good speed stat to create a sleep powder user
Flavor: Has decently notable grass type elements. Klawf now sheds its Rocky shell and is infact not a part of the Pokemon

:sm/bouffalant:
Name: Bouffalant
Type: Normal
Abilities: Reckless/Sap Sipper/Guts (HA)
Stats: 95/125/95/40/95/70
Movepool Changes: Quick Attack
Explanation: With the addition of speed, attack and guts, bouff places itself a resident breaker. Despite it being a mono normal type, it is excellent at dishing out pure normal damage
Flavor: Chinese jade rock gambling video
 
Last edited:

Mintly

formerly Spook
is an Artist
:swsh/dugtrio:
Name: Dugtrio
Type:

Abilities: Technician / Magnet Pull | Sand Force
Stats: 65 (+25) / 110 (+10) / 70 (+20) / 50 / 70 / 125 (+5) | 485
Movepool Changes: + Spikes
Explanation: Dugtrio commonly does two things. Set rocks and die. If you're lucky, you can get a sash endeavor out before it falls. Now, with added bulk it should work a primarily a fast rocks setter, a ground trapper, and a fast attacker. Dugtrio also does not have a lot of coverage, only being able to really utilize Earthquake and Stone Edge at best. While I COULD give it better coverage, instead I've decided to indirectly give it more reliable Rock moves, by giving it Technician + Rock Tomb / Rock Blast. Magnet Pull sets will still have to utilize the less accurate Stone Edge for their Rock attacks.

Flavor: Dugtrio have been the whack-a-mole of the wilds, constantly bullied for their food supplies by Pokemon such as Mandibuzz. Dugtrio have adapted by fortifying their bodies somewhat. This new variety of Dugtrio now nest in clusters near very magnetic ores, causing their bodies to become magnetic themselves.
 
:kingambit::escavalier:
Name: Kniyett
Original Pokemon: Kingambit
Type: Dark/Fighting
Abilities: Defiant / Heatproof (H: Pressure)
Stats: 100/105 (-30)/150 (+30)/60/85/50 (Weight 120 -> 360 kg)
Movepool Changes:
(+) Body Press, Rapid Spin, Spikes
(-) Swords Dance, Zen Headbutt
Explanation: Screws with non-CC Ceruledge and annoys Pult while threatening to remove or place hazards. Looses SD for STAB ID BPress or Drain Punch. Still packs strong Dark moves with Kowtow Cleave and Sucker Punch.
Flavor: Kingambit in this region were so plentiful, they decided to learn the art of the knights. They learned chivilry and other noble strategies. Then they only partially implemented them as their brutal side kept around. They shed their armor during training once and got jumped by a Ceruledge, only to find out that their armor was the only thing that made them weak to its flaming blades. In fact, their skin under the metal armor was fire resistant.

:iron-hands::magcargo:
Name: Iron Meltdown
Original Pokemon: Iron Hands
Type: Poison/Electric
Abilities: Quark Drive (H: Liquid Ooze)
Stats: 154/130 (-10)/118 (+10)/50/68/50
Movepool Changes:
(+) Acid, Acid Armor, Acid Spray, Corrosive Gas, Gunk Shot, Poison Jab, Sludge, Sludge Bomb, Sludge Wave, Toxic, Toxic Spikes
(-) Brick Break, Iron Defense, Low Kick
Explanation: Iron Hands counter. Resists stabs and hits back with EQ. Sets Tspikes and has SD high power.
Flavor: As the region diverges through natural selection, the top threats started splitting into new forms. Iron Hands was in the top. In fact, it was second only to the dangerous chess piece. Fearful of what would happen when the diverging started, Iron Hands started searching for ways to become stronger. It took a walk as nothing would dare approach such a dangerous foe. On its walk, it stumbled on a log, falling directly into the remains of the destroyed Chernobyl power plant that somehow ended up on this island. The radioactive sludge mutated Iron Hands by making it huge. Its body became corroded and massive from the radiation. Iron Hands, fearing for its life, went to Quackologist over on Beartic Phone island. Since Quackologist forged his medical license, he had no idea what to do. He panicked and told Iron Hands that it only had 3 months to live. Horrified Iron Hands fled back home and started filling out its bucket list. Quackologist later found out that Iron Hands was a robot and would be perfectly fine from the radiation but it was too late and he couldn't find Iron Hands anywhere.

:dragapult::salamence:
Name: Dragapult-Hoenn
Original Pokemon: Dragapult
Type: Dragon/Flying
Abilities: Intimidate/Infiltrator (H: Moxie)
Stats: 95 (+7)/135 (+15)/80 (+5)/110 (+10)/80 (+5)/100 (-42)
Movepool Changes:
(+) Salamence's moves
(-) Dragapult's moves except Acrobatics, Dragon Darts, Thunder, Thunderbolt
Explanation: Okay, hear me out. Dragapult That Got Turned Into a Salamence adds some interesting additions such as an Intimidate user with recovery and a good physical version of pult. Trust me, this cooks.
Flavor: Dragapult went so fast it morphed into a completely different pokemon.

:slurpuff::wo-chien:
Name: Mosspuff
Original Pokemon: Slurpuff
Type: Grass/Fairy
Abilities: Sweet Veil (H: Regenerator)
Stats: 92 (+10)/80/86/75 (-10)/75/72
Movepool Changes:
(+) Absorb, Apple Acid, Aromatherapy, Giga Drain, Grassy Glide, Leech Seed, Mega Drain, Power Whip, Seed Bomb, Solar Beam, Trailblaze
(-) Covet, Endeavor, Facade, Giga Impact, Heal Bell, Tackle, Thief
Explanation: Iron Hands killer. Cleric.
Flavor: Probably Pistashio
The Slurpuff from this island were an invasive species that were added by a rogue supervillain known as the Muffin Man who destroyed entire ecosystems by introducing Slurwix and Slurpuff to destroy everything. Unfortunately, the dense foliage was not an ideal place for keeping Slurpuff pristeen. It did thrive, but some ended up having moss grow on them. It made them more passive but still a major threat.


:ceruledge::kangaskhan:
Name: Ceruledge-Parent
Original Pokemon: Ceruledge
Type: Fire
Abilities: Flash Fire (H: Parental Bond)
Stats: 75/125/80/60/100/85
Movepool Changes:
(+) Assurance, Burning Bulwark
(-) Iron Head, Swords Dance
Explanation: Parental Bond user or something. I'm not fully sure what I'm doing.
Flavor: Ceruledge becomes a responsible parent, bringing life to its life.

:eelektross:
Name: Eelektross
Type: Electric
Abilities: Levitate
Stats: 95/125 (+10)/80/114 (+9)/90 (+10)/51 (+1)
Movepool Changes:
(+) Fire Blast, Gunk Shot, Hypnosis
Explanation: Eelektross becomes more potent threat with boosted Att and SpA. It also has better bulk so it can survive attacks while setting up. +5 Spe allows it to outspeed Gambit and Hands. Coil boosts accuracy so it can use moves like Supercell Slam, Gunk Shot, special coverage, and Hypnosis much more reliably.

:dugtrio:
Name: Dugtrio
Type: Ground
Abilities: Sand Veil / Psychic Surge (H: Sand Force)
Stats: 55 (+20)/100/50/50/70/140 (+20)
Movepool Changes: none
Explanation: Becomes somewhat tankier while outspeeding skewda. Psychic Surge makes it immune to Sucker Punches and Shadow Sneak from Ceruledge while buffing mons like Munkidori's Psychic or Orbeetle's Expanding Force (if you're crazy). Or it can just make mons like Slurpuff immune to priority. Dugtrio does get Zen Headbutt if you want to run that I guess?

:bouffalant:
Name: Bouffalant
Type: Normal
Abilities: Reckless / Sap Sipper (H: Soundproof)
Stats: 105 (+5)/120 (+10)/95/40/95/70 (+15)
Movepool Changes: none
Explanation: Big attacks are actually enough to decimate everything it touches but it dies very quickly.

:klawf:
Name: Klawf
Type: Rock
Abilities: Anger Shell / Shell Armor (H: Regenerator)
Stats: 70/120 (+20)/115/44 (+9)/55/86 (+11)
Movepool Changes:
(+) Head Smash
Explanation: Head Smash for big attacks while Regenerator can heal it out of danger. Outspeeds Ceruledge too.
 
Last edited:
:dragapult:
Name: Cragapult
Original Pokemon: Dragapult
Type: Dragon/Ground
Abilities: Sand Force / Infiltrator / Solid Rock
Stats: 108/75/110/90/90/127 (600)
Movepool Changes:
+ Earthquake, Earth Power, Rock Slide, Stone Edge, Stealth Rock, Spikes, Bulldoze, Dig, Sand Tomb
- Curse, Disable, Hex, Hydro Pump, Night Shade, Phantom Force, Shadow Ball, Surf, Will-o-Wisp, Confuse Ray, Infestation
Explanation: A special ground type helps add some offensive diversity while threatening gambit, hands and latias. It's also a solid hazard setter that can run both offensive and defensive sets, which the tier has been lacking up to this point.
Flavor: Dragapult crash landed in a desert after gambit sucker punched it out of the sky.

:slurpuff:
Name: Searpuff
Original Pokemon: Slurpuff
Type: Fairy/Fire
Abilities: Sweet Veil / Regenerator
Stats: 107/55/91/95/70/62 (480)
Movepool Changes:
+ Fire Blast, Solar Beam, Flame Charge, Will-o-Wisp, Overheat, Mystical Fire, Ember
- Belly Drum, Sticky Web, Surf, Toxic, Cotton Spore, Rain Dance
Explanation: A solid defensive pivot into gambit, hands, and pult that can support it's team with wish and heal bell to help enable more defensive playstyles. CM sets could also be solid with it's good coverage and niche options like cotton guard.
Flavor: A group of slurpuff wandered towards a volcano in a search for more sitrus berries.

:ceruledge:
Name: Viruledge
Original Pokemon: Ceruledge
Type: Poison/Ghost
Abilities: Poison Touch / Weak Armor
Stats: 105/115/100/50/80/75 (525)
Movepool Changes:
+ Corrosive Cut*, Cross Poison, Gunk Shot, Mortal Spin, Sludge Bomb, Toxic, Aqua Cutter, Acid
- All fire moves except Flame Charge and Sunny Day
Corrosive Cut: 90 bp, 100 acc, makes contact, physical poison type move that restores the user's hp by half the damage dealt (Poison type Bitter Blade)
Explanation: Offers a slurpuff and hands check and a t spikes absorber for more offensive teams at the cost of a worse offensive typing and less immediate power. BU sets also have potential with it's better bulk and defensive typing.
Flavor: Ceruledge absorbed a large amount of toxins after using bitter blade on muk one time too many.

:eelektross:
Name: Eelektross
Type: Electric/Poison
Abilities: Levitate
Stats: 100 (+15)/120 (+5)/90 (+10)/105/80/50 (545) (+30)
Movepool Changes:
+ Poison Jab, Gunk Shot, Toxic, Toxic Spikes, Sludge Bomb, Sludge Wave, Leech Life, Parabolic Charge
Explanation: A secondary poison typing gives it actual resistances to leverage it's solid bulk, especially against hands, puff, and muk, while making it even more dangerous to pivot around with the threat of poison from toxic or sludge bomb.

:dugtrio:
Name: Dugtrio
Type: Ground/Dark
Abilities: Sand Veil / Sturdy / Sand Force
Stats: 60 (+25)/ 120 (+20)/50/50/70/130 (+10) (480) (+55)
Movepool Changes:
+Knock Off, Poison Jab, Iron Head, Parting Shot, Dark Pulse, Assurance, Faint Attack
Explanation: A high risk, high reward breaker. A secondary dark typing gives it STAB on sucker punch and knock off while letting it pivot into pult, latias, and gambit. Sturdy can help it find switchins or find oppurtunities to set up with SD. It's also an incredible hazards lead with rocks, momento, and sturdy

:klawf:
Name: Klawf
Type: Rock/Water
Abilities: Anger Shell / Solid Rock / Regenerator
Stats: 90 (+20)/100/115/35/75 (+20)/85 (+10) (500) (+50)
Movepool Changes:
+Liquidation, Surf, Recover, Rapid Spin, Earthquake, Water Gun, Bubble Beam
Explanation: A somewhat bulky water with an incredible utility movepool to set it apart from other water types. For more offensive sets, water/rock is an excellent STAB combo that is unresisted in the current meta. Also, anger shell with regenerator could lead to some funny sweeps.
 
Last edited:
:swirlix:
Name: Cottonix
Original Pokemon: Slurpuff
Type: Fairy / Normal
Abilities: Sweet Veil | Fluffy
Stats: 82 HP / 40 Atk / 86 Def / 85 SpA / 115 SpD / 72 Speed | 480 BST
Movepool Changes:
+ Body Press, Nuzzle, Recover, Wish, Moonblast
- Belly Drum, Sticky Web, Calm Mind
Explanation: You lose a lot of sweeping power in exchange for being a very bulky fairy, with a particular apetite for pult in particular. Loses to Ceruledge harder than regular slurpuff tho.
Flavor: Swirlix branch out in response to their evolution's dominance and drop a lot of their strength in order to become fluffier.

:bouffalant:
Name: Bouffalant
Type: Normal / Water
Abilities: Reckless / Sap Sipper / Water Veil
Stats: 110 / 125 / 95 / 40 / 95 / 55 | 515
Movepool Changes: + Aqua Jet, Milk Drink, Wave Crash,
Explanation: Haha Water buffalo. Jokes aside Normal Water is a underrated typing which works very well with Bouffalant's Sap Sipper, but can also be used with Reckless for particularly high amounts of damage only truly resisted by Dragapult, which dosn't like Thorat chop anyways.
 
Last edited:
:sv/Kingambit:
Name: Kingarbage
Original Pokemon: Kingambit
Type: Steel/Poison
Abilities:
Rough Skin/Stench | Pressure
Stats: 100/115/90/90/90/65 (550)
Movepool Changes:
+Gunk Shot, Mortal Spin
-Swords Dance
Explanation: Solid offensive pivot and hazard removal mon, with a great defensive type that benefits a lot from the current lack of Ground types, can take on many offensive threats on the meta due to its good overall bulk, but mainly physical like Hawlucha, Pangoro, Slurpuff and Iron Hands, due to Rough Skin, it also helps with hazards, since we currently dont have many viable hazard removers, it also has a great 115 atk, paired with STAB like Gunk Shot, Poison Jab and Iron Head, it can also do offensive pressure
Flavor: Once, a Kingambit ate a trash bag, this caused it to mutate into a trash version of itself

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

:sv/Crabominable:
Name: Crabominable
Type: Ground/Ice
Abilities:
Refrigerate/Iron Fist | Anger Point
Stats: 97/132/96/62/67/43 (493) (15+ Def)
Movepool Changes:
+Triple Axel, Ice Shard, Fake Out, Double Edge.
Explanation: New Ground type, which is a type we need more mons of, as well as a priority user, to take on stuff like Dragapult, Latios and Slurpuff, has an amazing offensive type in Ground/Ice and a great 132 Atk, with some decent physbulk with 97/96 and access to a great ability in Refrigerate, Refrigerate Fake Out is a valuable tool, as it helps at greatly chipping mons like Dragapult, Hawlucha and Slurpuff, and if they are on range, they can be finished off by Ice Shard, and Refrigerate Double Edge being stronger than Triple Axel, and doesnt have its chance to miss, but it has recoil, which due to its lack of manual healing, can hurt its longevity a lot.

:sv/Eelektross:
Name: Eelektross
Type: Electric
Abilities:
Levitate | Neuroforce
Stats: 95/115/85/115/85/50 (545) (10+ HP, 5+ Def, 10+ SpAtk, 5+ SpDef)
Movepool Changes:
+Plasma Fists, Calm Mind
Explanation: Mixed attacker, can still keep its defensive type with no weaknesess, which it can make better use of due to its improved defenses, of go more offensive with Neuroforce, which it can use very well due to the amount of coverage it has both physically and specially, and can actually go physical now with Plasma Fists, and can boost both with Coil or Calm Mind.

:sv/Bouffalant:
Name: Bouffalant
Type: Normal/Fire
Abilities:
Reckless/Sap Sipper | Regenerator
Stats: 95/125/110/40/95/55 (520) (+15 Atk, +15 Def)
Movepool Changes:
+Flare Blitz
Explanation: Offensive regen pivot, with great 95/110 physdef and also great 125 atk, which it can use to throw off strong STAB Head Charge's and Flare Blitz's, which it can use to take on the likes of Orthworm and Kingambit, it can boost them further with Reckless, or use Regenerator to heal the recoil when switching out, its also inmune to burn due to its new Fire type which lets it be a more effective pivot, helping physically offensive allies like Kingambit or Hands by pivoting into opposing wisps.
 
Last edited:

LOrd Fernado

I COULD BE BANNED!
:sv/slurpuff::tapu-koko:
Name: Tiramishock
Original Pokemon: Slurpuff
Type:

Abilities: Sweet Veil / Electric Surge(HA)
Stats: 72 / 50 / 76 / 95 / 75 / 112
Movepool Changes:
+ Thunder Wave, Thunder, Thunderbolt, Discharge, Volt Switch
- Sticky Web
Explanation: nice eterrain setter for lucha and hands, while also being a potent special attacker.
Flavor: bro ate too much cake and had to burn it off, and also got caffeinated and became unable to sleep
:sv/kingambit::gyarados-mega:
Name: Kingambit-Swordfish
Original Pokemon: Kingambit
Type:

Abilities: Defiant / Protean (Gen 8) / Pressure(HA)
Stats: 81 / 112 / 130 / 71 / 75 / 81
Movepool Changes:
+ Aqua Jet, Liquidation, Flip Turn, Withdraw, Crabhammer
Explanation: adds an swords dance sweeper for the water-type, while not overlapping barraskewda or barbaracle. also it doesn't overlap kingambit's role as a cleaner now, due to it removal of supreme overlord
Flavor: bro lead his army for world domination, lost and fell into the sea, lost his army, got swallowed adapted to the poisonous stomach of a large fish, and then freed itself (no more epic ndbh reference)
:sv/dragapult::gholdengo:
Name: Haunted Mach
Original Pokemon: Dragapult
Type:

Abilities: Heavy Metal / Infiltrator / Protosynthesis(HA)
Stats: 89 / 95 / 95 / 103 / 95 / 123
Movepool Changes:
+ Flash Cannon, Steel Beam, Calm Mind, Shift Gear, Iron Head, Shadow Sneak, Poltergeist, Tachyon Cutter
- All Dragon Moves, Flamethrower, Surf, Hydro Pump, Fire Blast
Explanation: makes a special steel type pokemon for the meta, added set-up, but removed a lot of coverage for balance
Flavor: from the future but died in the past and was reborn as a past steel type paradox
:sv/iron-hands::stratagem:
Name: Iron Slab
Original Pokemon: Iron Hands
Type:

Abilities: Quark Drive
Stats: 154 / 60 / 98 / 110 / 78 / 50
Movepool Changes:
+ Power Gem, Meteor Beam, Paleo Wave*, Vacuum Wave, Aura Sphere, Fire Blast, Flamethrower, Torch Song
Explanation: special rock types are usually bad but this one won't be, due to the addition of a reliable special rock type move from CAP
Flavor: Iron Hands is strong, but a rock was its demise, or so it was thought... (also ig a caveman reference)
 
Last edited:
:swsh/klawf:
Name: Klawf
Type: Rock/Fighting
Abilities: Anger Shell / Shell Armor | Regenerator
Stats: 80/120/115/35/65/85 (500)
Movepool Changes: Accelerock, Close Combat, Storm Throw
Explanation: Gives it better traits for being run offensively, especially with Choice Scarf. its like terrakion with less charisma but more funny crab energy

:swsh/eelektross:
Name: Eelektross
Type: Electric/Ground
Abilities: Levitate
Stats: 100/115/85/105/90/50 (545)
Movepool Changes: Earth Power, Earthquake, Sludge Bomb, Stealth Rock, Spikes, Toxic
Explanation: The only Ground in the meta right now is Dugtrio, who is not exactly famed for its bulk. This adds a bulky Ground type rocker to the meta.

:swsh/dugtrio:
Name: Dugtrio
Type: Ground
Abilities: Earth Eater / Sand Rush | Sand Force
Stats: 60/115/70/50/75/130 (500)
Movepool Changes: Excavate, U-Turn
its just ground type rapid spin lol. doesn't make contact though
Explanation: Dugtrio is (or I guess *was*, since its pretty outclassed now) a mon defined by its Speed. Giving it access to pivoting and hazard removal options while boosting its offenses a little should give it a better niche as an offensive pivot.

:swsh/crabominable:
Name: Crabominable
Type: Fighting
Abilities: Fur Coat / Iron Fist | Anger Point
Stats: 105/132/90/62/75/43
Movepool Changes: Mach Punch, Hammer Arm, Swords Dance
Explanation: epic vaporemons reference etc etc. mono fighting is preferable to either ice/fighting or water/fighting (as in vapemons) in this meta since it doesn't give you a weakness to any of gambit or hands' stabs which are pretty big things for a physdef wall to be able to take

:swsh/bouffalant:
Name: Bouffalant
Type: Normal
Abilities: Blunt Force / Sap Sipper | Intimidate
see also: vaporemons
Stats: 95/110/95/40/95/70 (505)
Movepool Changes: Agility, Trailblaze
Explanation: Giving Bouffalant a better offensive profile via stealing Vaporemons Blunt Force, and also giving it ways to boost its Speed, which is also boosted, since it's kind of godawful for a mon whose signature move causes recoil.
:swsh/slurpuff:

Name: Sourpuff
Original Pokemon: Slurpuff
Type: Fairy/Poison
Abilities: Sweet Veil | Unaware
Stats: 87/70/86/90/75/72 (480)
Movepool Changes:
+ Moonblast, Sludge Bomb, Toxic, Toxic Spikes
- Belly Drum, Sticky Web
Explanation: fat unaware mon that can tank bdrum slurpuff
Flavor: Due to overpopulation, many Slurpuff were unable to find trainers. This caused them to turn resentful towards their own kind, and this new, toxic attitude became apparent in their outward appearance, too.
 
Last edited:
Name: Stone Hands :Iron Hands: :regirock:
Type: Rock/Fighting
Abilities: Protosynthesis, Quark Drive
Stats: 154/160(+20)/98(-20)/60(+10)/40(-28)/68(+18)
(570)
Movepool Changes:
+Stone Edge, Bulldoze, Rock Slide
-Wild Charge
Explanation: Really powerful offensive mon with horrible defensive typing and worse defensive stats.
Flavor: Due to lack of available repairs, many Iron Hands (s? es? what is the plural of iron hands) have started to incorporate stones into their body. Some of the oldest Iron Hands were found to be made entirely of stone and ground, and the mystic power of the stones combined with the remaining functional technology created these strange pokemon. Interestingly, structures resembling rough sculptures of iron hands have been found, though it is unknown if these are dormant Stone Hands or sculptures created in ancient times.

Name: Algaepult :Dragapult: :skrelp:
Type: Water/Dragon
Abilities: Infiltrator, Poison Point, Regenerator
Stats: 98(+10)/100(-20)/83(+8)/110(+10)/72(-3)/137(-5)
(600)
Movepool Changes:
+Surf, Aqua Jet, Sludge Wave, Gunk Shot, Flip Turn, Toxic
-Shadow Ball, Curse, U-Turn, Will-o-Wisp, Thunder Wave
Explanation: Weaker physically but with somewhat better special attack and Bulk. Gets regenerator, good typing, speed, and pivoting, so it will likely be a good support mon.
Flavor: With the power of Barraskewda and other water types, trainers were able to go to the deep sea, where they found what looked somewhat like a Dragapult. When they got close to it, it dissappeared and appeared at a distance. After sneaking up to it for the second time, one of the trainers was able to throw a pokeball. When they returned to land, they found that it had almost identical DNA to Dragapult. With what was known about Dragapults, they inferred that it was the ancient version of Dragapult, which was thought to be extinct. They were wrong. Really, it was a Dragapult that managed to re-corporealize and adapted to the deep sea, effectively returning to its old niche.
 
second try hopefully i dont get made fun of this time

Name: Slurpunch :slurpuff: :zamazenta:
Type: Fairy/Fighting
Abilities: Sweet Veil / Thick Fat (HA: Misty Surge)
Stats: 82 / 92 / 96 / 69 / 69 / 72 (+12 atk, +10 def, -16 spa, -6 spdef)
Movepool Changes:
+ Body Press, Bulk Up, Close Combat, Dynamic Punch, Focus Punch, Liquidation, Muddy Water, Rock Smash, Upper Hand
- Calm Mind, Sticky Web
Explanation: Cotton Guard Body Presser. Solid defensive profile into the top tiers, but has poor special bulk that leave it fairly checkable by things like Specs Dragapult.
Flavor: Some Slurpuff learned to fluff themselves up to help protect against the physical attacking apex predators in the region. From there, some of those Slurpuff learned that they could turn the tides on would be predators by smothering them.

Name: Klawf :klawf: :tyranitar:
Type: Rock
Abilities: Anger Shell / Sand Stream (HA: Regenerator)
Stats: 85 / 110 / 115 / 35 / 67 / 88 (+15 hp, +10 atk, +12 spdef, +13 spe)
Movepool Changes:
+ Accelerock, Aqua Jet, Earthquake, Recover, Scuttle Strike
Rock-type physical move, 90 BP, 100% accuracy, 10 base PP, 0 priority. Makes contact.
This move is 50% stronger if the user was already hit by an attack this turn.
Explanation: Reliable recovery means Klawf can actually use its physical bulk, which has also been improved upon in this slate. The addition of Sand Stream allows it to get chip on opposing Pokemon while also improving its mediocre special bulk. Still has access to a lot of solid utility such as Knock Off, Stealth Rock, and the addition of priority. Scuttle Strike gives it powerful, reliable STAB and its bonus effect makes Dragapult think twice before attacking it.
 
Last edited:
:dragapult:
Name: Cryopult
Original Pokemon: Dragapult
Type: Dragon/Ice
Abilities: Clear Body / Infiltrator / Unaware
Stats
: 120/110/80/120/80/90
Movepool Changes: +Ice Beam, Blizzard, Icicle Spear, Icicle Crash, Ice Shard, Haze
-Hex, Shadow Ball, Phantom Force, Will-O-Wisp
Explanation: We love a good ice type. This Pokemon has incredible bulk that can allow it to tank some strong moves from the metagames heaviest hitters. Being weak to fighting type sucks big time for it, however.
Flavor: Due to the large presence of Dragapult and Latios in the skies, a small population of Dragapult have ascended to the highest reaches of the atmosphere to escape. They have abandoned their blistering speeds in favor of a slightly more low-energy life style.

:kingambit:
Name: Gamblone
Original Pokemon: Kingambit
Type: Ground/Steel
Abilities: Defiant / Sand Stream / Pressure
Stats: 100/130/120/50/90/60
Movepool Changes: +Earthquake, Stomping Tantrum, Rock Blast, Iron Shoot
-Kowtow Cleave, Sucker Punch
Iron Shoot | Steel | Physical | 25 BP | 100% Accuracy | 25 PP | Hits 2-5 times. Non-contact.
Explanation: Iron Hands is annoying. Sand is cool. Loaded dice flavor. 'Nuff said.
Flavor: Pack strategies are out in this cruel world, pardner. This rootin' tootin' gamblin' variant of Kingambit is a lone ranger all the way. Shoot em' dead, cowboy! Yeehaw!

:slurpuff:
Name: Tuffpuff
Original Pokemon: Slurpuff
Type: Fairy/Fighting
Abilities: Sturdy / Stamina / Unburden
Stats: 85/75/110/100/75/35
Movepool Changes: +Aura Sphere, Vacuum Wave, Close Combat, Bulk Up
Explanation: I didn't think too hard about this one, I gotta admit.
Flavor: These Slurpuff have gotten incredibly tough from doing all these belly drums and high intensity battles.
:dugtrio:
Name: Dugtrio
Type: Ground/Fairy
Abilities: Prankster / Sniper / Sand Force
Movepool Changes: +Play Rough, Moonblast, Draining Kiss, Rapid Spin, Swagger, Taunt, Encore, Trick
Explanation: Prankster is a fantastic ability, giving it the always so highly regarded priority status (although it's already pretty fast). Dugtrio has a pretty decent selection of normal moves and now has some incredible utility with these additions that now make it a pretty interesting utility mon. Sniper carries the spirit of Ariados
and Dugtrio has some moves that work well with it.
:bouffalant:
Name: Bouffalant
Type: Normal/Ghost
Abilities: Reckless / Levitate / Soundproof
Movepool Changes: +Phantom Force, Shadow Sneak, Hex, Temper Flare, Head Smash, Submission, Curse, Knock Off
Explanation: Fighting types and Ghost types are the bane of Bouffalant's existence. Not anymore.
 
Last edited:
Name: Eelektross
Type: Electric
Abilities: Levitate
Stats: 100/115/80/105/80/65 (545)
Movepool Changes: +Spark Surf, Earth Power, Scald, Recover
Spark Surf: Electric-Type, Physical, 90 BP, 10 PP, 100% Accurate. Also raises the user's speed by one stage.
 
Last edited:
:ss/Iron_Hands: :dondozo:
Name: Iron Fins
Original Pokemon: Iron Hands
Type: Water/Electric
Abilities: Quark Drive
Stats: 118/80/108/102/86/74
Movepool Changes: +Waterfall, Surf, Hydro Pump, Liquidation, Ice Beam, Icy Wind, Dazzling Gleam Parabolic Charge -Close Combat, Detect, Fire Punch, Ice Punch, Thunder Punch, Drain Punch, Focus Punch, Low Kick
Explanation: I heard water types were something people desired for the meta so here's a bulky water electric type that can also attack.
Flavor: Oh jeez global warming sure did reduce the amount of land, probably should adapt to the seas.

:sv/Crabominable:
Name: Crabominable
Type: Ice/Fighting
Abilities: Hyper Cutter/Iron Fist/Quick Feet
Stats: 112(+15)/130/77/62/67/58 (+15): 508
Movepool Changes: +Icicle Crash, Facade, Bullet Punch, Mach Punch, Rapid Spin
Explanation: Look Crabominable sucks, it just does. I mean look at this thing any way to improve it is putting lipstick on a ... really ugly crab here. Regardless I decided to go a different route than most by trying to turn this thing into some sort of quick feet sweeper in order to work around its meddling speed. It also gets Rapid Spin to boost its speed even more, allowing it to out speed things like Dragapult at +1 with QF, Facade to hit hard with QF sets, and then I gave it some priority moves for added speed control.
 
Last edited:

Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
:sv/slurpuff:
Name: Puffache
Original Pokemon: Slurpuff
Type: Fairy/Dark
Abilities: Sweet Veil/(Well-Baked Body)
Stats: 87/80/96/85/60/72 (+5 HP, +10 Def, -15 SpDef) (480 BST)
Movepool Changes: +Dark Pulse, Foul Play, Payback, Recover, Stealth Rock, Thief, Throat Chop, -Aromatherapy, Belly Drum, Heal Bell, Sticky Web, Wish

Explanation: Counter to Ceruledge, Dragapult (especially Wisp+Hex) and Latios thanks to its excellent typing against those and Well-Baked Body. Its SpDef is a bit low to prevent it from shutting down Dragapult and Latios too hard and to make CM sets harder to get in a good position, but if it invests in it, it's still serviceable as its typing is pretty nice against those. Recover and Stealth Rock ensure it can maintain its defensive utility while the removal or Belly Drum, Webs and Cleric options make sure to differentiate it from Slurpuff. It does rather poorly into Kingambit, Iron Hands and Poison-Types, though STAB Foul Play can at least chip into them and it has access to Dazzling Gleam or Toxic to give Hands a harder time coming in.

Flavor: Slurpuffs have evolved a new Fire-resistant fur that allows it to fight off opposing Ceruledge and Dragapult better. However, this new variant of Slurpuff smells quite foul, in part due to its body always being overcooked and, as such, isn't as popular among trainers.

:sv/klawf:
Name: Klawf
Type: Rock/Poison
Abilities: Anger Shell/Shell Armor/(Regenerator) [Unchanged]
Stats: 85/110/115/35/55/100 (+15 HP, +10 Attack, +25 Speed) (500 BST)
Movepool Changes: +Earthquake, Gunk Shot, Mighty Cleave, Poison Jab, Toxic

Explanation: Offensive Regenerator user that compresses checks to Slurpuff, Ceruledge, Muk and Skuntank while being a Swords Dance wallbreaker or an offensive hazard setter. It can naturally outspeed much of the meta thanks to its greatly increased Speed and has better defensive utility with a secondary Poison-typing. Between Mighty Cleave and Earthquake, it can hit most of the meta super-effectively and, while it may have some issues breaking through Kingambit and Iron Hands and it's easily revenged killed by Latios and Dragapult, it can still make a lot of progress.

Flavor: Klawf, struggling to fight off the dominant pokemon of the region, decided to steal from already strong pokemon in the hopes of helping it survive. In its search, it decided its defense could be improved if it used the Toxic Spikes and gunk left behind by Muk as part of its shell. Eventually, those toxic components became standard among Klawf. They had the side effect of melting part of their shell, which actually allowed the becoming to become lighter and more agile. The Toxic Spikes also served as a way to make its attacks more threatening if they were attached to its claws. Klawf needs wild Muk to thrive in order to maintain its toxic defenses as it can't produce it itself. They will often defeat Muk in combat in order to use the remains to nest their eggs so young Klawf will grow up in the best spot to grow their improved shell. What a parasite!
 
Last edited:
Subs are closed and vetoes are here!
Jrdyop :) said:
View attachment 590563
Name: Pompuff
Original Pokemon: Slurpuff :Slurpuff:
Type: Fairy/Poison
Abilities: Corrosion, Unburden
Stats: 92/70/96/85/75/65
Movepool Changes: + Parting Shot, Sludge Bomb, Sludge Wave, Acid Spray, Gunk Shot, Fire Blast, Belch, Nasty Plot, Baneful Bunker, Aura Sphere
Explanation: Physdef + Utility Fairy, Additional Poison as well, with a unique way to find viability through corrosion being able to poison typical fairy answers, but ground and psychic weaknesses are less than ideal.
Flavor: Despite Slurpuff being a thriving species, one of their main flaws was being snacked on by Pokémon like Muk and Skuntank, so in response, many slurpuff developed to have corrosive toxins that could impact these noxious predators. Not only did they develop literal venom, but they also inherited a toxic mentality alongside it, viewing the world as their oyster, and egotistical as they can be, themselves as natural survivors against the odds. A new level of narcissism only potentially met by the kingambit of the region has seemed to emerge.

Name: Draknight

View attachment 590621
Original Pokemon
: Kingambit :kingambit:
Type: Steel/Dragon
Abilities: Competitive, Supreme Overlord, Multiscale
Stats: 120/65/75/115/100/75
Movepool Changes: + Glare, Draco Meteor, Dragon Dance, Dragon Pulse, Dragon Breath, Fire Blast, Flamethrower, Focus Blast, Aura Sphere, Dragon Tail, Spikes, Calm Mind, Hydro Pump, Surf
- Sucker Punch, Dark Pulse, Kowtow Cleave
Explanation: cool dragon with the cool shit, either Utility or Offensibe idk do things, it also does give Jellicent more of a purpose by walling this guy, likewise with shit like centi (this isn’t running water coverage sorry)
Flavor: mimicry is a thing that things do a lot! So so some less successful kingambit did this with Latios to scare off more threatening attacks to them, while baiting weaker ones that gave them setup opps

:sv/dugtrio:
Name: Dugtrio
Type: Ground / Dark
Abilities: Analytic, Arena Trap, Sand Force
Stats: 60(+25)/105(+5)/75(+25)/55(+5)75(+5)/125(+5)
Movepool Changes: + Bulk Up, Pursuit, Headlong Rush, Knock Off, Parting Shot
Explanation: Premier offensive threat and effective trapper due to its insane speed, analytic, and stab sucker + pursuit creating some nasty 50/50s. Arena trap is still illegal but analytic hits any switchin for massive damage, and it even has pivoting to escape dangerous situations, the main issue this has is despite the bulk buffs it’s still frail and it doesn’t have all the turns to do all it wants. Mandi, Eel, Really any ground check deal with it fine.
[/hide]

:sv/crabominable:
Name: Crabominable
Type: Ice / Fighting
Abilities: Technician, Iron Fist, Anger Point
Stats: 112(+15)/132/82(+5)/62/67/53(+10)
Movepool Changes: + Ice Shard, Mach Punch, Icicle Spear, Swords Dance, Flip Turn
Explanation: what Scizor does but with a really beneficial type for the meta offensively, ice/fighting is great offensively, and with rlly strong prio into mons like Dragapult, Latios, and Kingambit, and setup, or pivoting if band, it gets the job done dirty. Does kinda get walled hard by Slowbro and Jellicent tho, Ceruledge too if it ain’t eq, and it doesn’t enjoy Iron Hands either without eq as well.
:slurpuff: NPlot sets are very effective due to its coverage options, losing very little to nothing compared to base Slurpuff in exchange. We suggest focusing it into a support role and remove Aura Sphere, Belly Drum, Fire Blast, and Flamethrower.
:kingambit:Steel/Dragon + Multiscale lets Draknight set up at least one Calm Mind and do a chunk to something pretty much for free. 75 isn't a bad speed tier in this environment, so Scarf + SO strats might also prove to be problematic. Replace Multiscale and remove either its Water (Surf/Hydro Pump) or Fire (Flamethrower/Fire Blast) coverage, preferably the latter.
:dugtrio:Ability to Pursuit trap top-tiers such as Ceruledge and Latios (that move isn't legal, btw) and apply long-term pressure with STAB Knock Off sends this over the edge. Remove Pursuit and Knock Off.
:crabominable: Two Technician-boosted priority moves off base 132 Attack isn't as bad as it sounds on paper since there are a couple of resist options in the meta, but having both Earthquake and Knock to hit those would-be checks lets Crabominable steamroll teams a little too easily. Removing Knock Off will allow mons like Slowbro or Jellicent more safely wall the crab out.
Beaf Cultist said:
:sv/iron-hands:
Name: Iron Job
Original Pokemon: Iron Hands
Type:

Abilities: Quark Drive
Stats: 104 / 120 / 88 / 50 / 118 / 90 [570 BST]
Movepool Changes: +Wage And Tax Statement, Bullet Punch, Flash Cannon, Karate Chop
Wage And Tax Statement: 10 PP Steel Status. Raises the user's Attack and Speed and cures its status.
Explanation: We're kinda lacking in speed boosting sweepers, so I figured I'd make a mon to fill the role. Struggles with a lot of mons that walls its STABs and coverage but makes up for it by being able to set up on the Wisp users that are everywhere.
Flavor: Iron Hands finally got off his lazy ass and found a job as an accountant. Nobody does W-2s better. Is also learning karate in his free time.
Outside of its shitposty name, Wage And Tax Statement is insane lol. Dragon Dance that simultaneously phases WoW counterplay is way too good for a mon with these stats and bulk. Remove the signature move and it should be balanced.
anaconja said:
:ss/eelektross:
Name: Eelektross
Type: Electric / Fairy
Abilities: Levitate
Stats: 95 / 115 / 80 / 105 / 95 / 50 | 540
Movepool Changes:
+ Parabolic Charge, Play Rough, Misty Explosion, Moonblast, Dazzling Gleam, Draining Kiss, Misty Terrain, Moonlight, Calm Mind
Explanation: the spdef(ish) fairy. takes 36.5% max from specs pult which is pretty good. has the added buff of checking hands.
Very semantic but you have 9 move additions listed when the absolute max for Group B subs is 8. The mon itself is fine though, just omit one of the move additions and it will be valid.
Tanny89k said:
:sv/eelektross:
Name: Eelektross
Type:

Abilities: Levitate
Stats: 85 / 115 / 80 / 110 / 100 (+20) / 80 (+30) (565)
Movepool Changes:
:plusle:Healing Wish, Trick
Explanation: Healing Wish is really nice in a meta with mons like Iron Hands and Kingambit, which switch into a lot of stuff really well but want to stay healthy and sweep. Speed buff and Trick make Scarf sets better, which use Healing Wish the most.
Mon is fine but it violates the stat buff rule of +15 to individual and +30 to total. Adjust stat changes accordingly.
Samtendo09 said:
:slurpuff:
Vursalian Slurpuff
Name: Vursalian Slurpuff
Original Pokemon: Slurpuff
Type: Fairy / Ground
Abilities: Sweet Veil | Sheer Force
Stats: 82 HP / 53 Atk / 123 Def / 95 SpA / 75 SpD / 52 Speed | 480 BST
Movepool Changes:
+ Focus Blast, Earth Power, Dig, Earthquake, Recover, Nasty Plot, Toxic
- Belly Drum, Sticky Web, Aromatherapy, Calm Mind
Explanation: Exchange utilities and Belly Drum for Nasty Plot oriented sets, or be a niche physical wall that can pressure Iron Hands. STAB Earth Power hits deceptively hard thanks to Sheer Force, and Flamethrower, Thunderbolt, Energy Ball and Focus Blast are also benefitted by Sheer Force’s power boost, the latter a nuke at 156 BP if it hits.
Flavor: The sole Fairy-type of Vursal region proved to be more than able to hold on their own, and thus able to thrive in the environment. Thus born the Vursalian variant of the Swirlix line that locates at the mountain range, capable of breaking a Kingambit and Ceruledge’s armor with an Earth Power, and can put up a better fight against Iron Hands (formerly [REDACTED]). Uniquely among regional forms, the Vursalian Swirlix line and standard Swirlix line live in the same region, although in different locations.
Crazy strong SF breaker due to its type combo and NPlot, and while it's pretty slow, it's also pretty bulky. Move 10 points from Defense and Special Attack to other stats.

Samtendo09 said:
:crabominable:
Crabominable
Name: Crabominable
Type: Ice / Fighting
Abilities: Fur Coat / Iron Fist | Anger Point
Stats: 97 HP / 132 Atk / 92 Def (77 + 15) / 62 SpA / 82 SpD (67 + 15) / 43 Speed | 508 BST (478 + 30)
Movepool Changes:
+ Ice Shard, Mach Punch, Bulk Up, Slack Off, Rapid Spin
Explanation: Crabominable‘s stat line is difficult to salvage, so I gave it Fur Coat to double it’s actual Defense, and the newly gained moves gives it what it needed or appreciates; Ice Shard and Mach Punch for priority, Bulk Up for set up, Slack Off for recovery, and Rapid Spin for hazard control. Dual STAB priority is a rarity that can turn the tide of the battle if used well.
Flavor: Being the only recorded Ice-type Pokémon remaining, Crabominable‘s strength alone helps it survive the environment, unlike Delibird which was all around weak, and Eiscue which Ice Face caused it more harm than good. That said, it faced danger from various predators, particularly the two top dogs of Kingambit and Iron Hands (formerly REDACTED), and might face extinction if they haven’t changed quickly. Crabominable focused on improving their durability, and develop a thicker coat for better resilience against physical moves. Alongside, it adapted both Mach Punch and Ice Punch to take their faster opponent by surprise.
DenebStargazer said:
:swsh/crabominable:
Name: Crabominable
Type: Fighting
Abilities: Fur Coat / Iron Fist | Anger Point
Stats: 105/132/90/62/75/43
Movepool Changes: Mach Punch, Hammer Arm, Slack Off, Swords Dance
Explanation: epic vaporemons reference etc etc. mono fighting is preferable to either ice/fighting or water/fighting (as in vapemons) in this meta since it doesn't give you a weakness to any of gambit or hands' stabs which are pretty big things for a physdef wall to be able to take
Grouping these two together because they suffer from the same issue: the crabs are too bulky with Fur Coat and Slack Off simultaneously for this environment. Replace Fur Coat with another ability, please.
PalpitoadChamp said:
:dragapult::salamence:
Name: Dragapult That Got Turned Into a Salamence
Original Pokemon: Dragapult
Type: Dragon/Flying
Abilities: Intimidate/Infiltrator (H: Moxie)
Stats: 95 (+7)/135 (+15)/80 (+5)/110 (+10)/80 (+5)/100 (-42)
Movepool Changes:
(+) Salamence's moves
(-) Dragapult's moves except Acrobatics, Dragon Darts, Thunder, Thunderbolt
Explanation: Okay, hear me out. Dragapult That Got Turned Into a Salamence adds some interesting additions such as an Intimidate user with recovery and a good physical version of pult. Trust me, this cooks.
Flavor: Dragapult went so fast it morphed into a completely different pokemon.

:eelektross:
Name: Eelektross
Type: Electric
Abilities: Levitate
Stats: 95/130 (+15)/80/115 (+10)/100 (+20)/55 (+5)
Movepool Changes:
(+) Fire Blast, Gunk Shot, Hypnosis
Explanation: Eelektross becomes more potent threat with boosted Att and SpA. It also has better bulk so it can survive attacks while setting up. +5 Spe allows it to outspeed Gambit and Hands. Coil boosts accuracy so it can use moves like Supercell Slam, Gunk Shot, special coverage, and Hypnosis much more reliably.

:bouffalant:
Name: Bouffalant
Type: Normal
Abilities: Reckless / Sap Sipper (H: Soundproof)
Stats: 110 (+10)/135 (+25)/95/40/95/70 (+15)
Movepool Changes: none
Explanation: Big attacks are actually enough to decimate everything it touches but it dies very quickly.

:klawf:
Name: Klawf
Type: Rock
Abilities: Anger Shell / Shell Armor (H: Regenerator)
Stats: 70/120 (+20)/115/35/55/86 (+11)
Movepool Changes:
(+) Head Smash
Explanation: Head Smash for big attacks while Regenerator can heal it out of danger. Outspeeds Ceruledge too.
He turned himself into a Salamence, funniest shit I've ever seen. Change name to something a little more serious.

Multiple of your Group B buffs violate the rules on stat buff limits: (as a reminder, +15 to individual stats, +30 to BST)
:eelektross: adds 20 to SpDef and 50 to BST
:bouffalant: adds 25 to Attack and 50 to BST
:klawf: Stat floor rule may allow you to go above the base caps, but since you only added 31 to BST, The attack can't be buffed above 15. You could literally add 9 useless points to SpAtk and it will be legal
Adjust stat buffs accordingly.
LOrd Fernando said:
:sv/kingambit::gyarados-mega:
Name: Kingambit-Swordfish
Original Pokemon: Kingambit
Type:
Abilities: Defiant / Poison Heal / Pressure(HA)Stats: 91 / 112 / 130 / 71 / 75 / 71
Movepool Changes:
+ Aqua Jet, Liquidation, Flip Turn, Withdraw, Crabhammer
Explanation: adds an swords dance sweeper for the water-type, while not overlapping barraskewda or barbaracle. also it doesn't overlap kingambit's role as a cleaner now, due to it removal of supreme overlord
Flavor: bro lead his army for world domination, lost and fell into the sea, lost his army, got swallowed adapted to the poisonous stomach of a large fish, and then freed itself (epic ndbh reference)
Remove Poison Heal - bulk makes it hard to ohko while pheal mitigates chip and prevents burns.
DaDucIsDaKey said:
Name: Algaepult :Dragapult: :skrelp:
Type: Water/Dragon
Abilities: Infiltrator, Poison Point, Regenerator
Stats: 98(+10)/100(-20)/83(+8)/110(+10)/72(-3)/137(-5)
(600)
Movepool Changes:
+Surf, Aqua Jet, Sludge Wave, Gunk Shot, Flip Turn, Toxic
-Shadow Ball, Curse, U-Turn, Will-o-Wisp, Thunder Wave
Explanation: Weaker physically but with somewhat better special attack and Bulk. Gets regenerator, good typing, speed, and pivoting, so it will likely be a good support mon.
Flavor: With the power of Barraskewda and other water types, trainers were able to go to the deep sea, where they found what looked somewhat like a Dragapult. When they got close to it, it dissappeared and appeared at a distance. After sneaking up to it for the second time, one of the trainers was able to throw a pokeball. When they returned to land, they found that it had almost identical DNA to Dragapult. With what was known about Dragapults, they inferred that it was the ancient version of Dragapult, which was thought to be extinct. They were wrong. Really, it was a Dragapult that managed to re-corporealize and adapted to the deep sea, effectively returning to its old niche.
Can abuse Regenerator healing to hell and back with STAB Flip Turn and STAB Draco Meteor (this mon has more SpAtk than base pult, btw). Replace Regenerator.
TopicHats said:
:dragapult:
Name: Cryopult
Original Pokemon: Dragapult
Type: Dragon/Ice
Abilities: Clear Body / Infiltrator / Unaware
Stats
: 140/100/75/120/75/90
Movepool Changes: +Ice Beam, Blizzard, Icicle Spear, Icicle Crash, Ice Shard, Haze, Chilly Reception
-Hex, Shadow Ball, Phantom Force
Explanation: We love a good ice type. This Pokemon has incredible bulk that can allow it to tank some strong moves from the metagames heaviest hitters. Being weak to fighting type sucks big time for it, however.
Flavor: Due to the large presence of Dragapult and Latios in the skies, a small population of Dragapult have ascended to the highest reaches of the atmosphere to escape. They have abandoned their blistering speeds in favor of a slightly more low-energy life style.

:dugtrio:
Name: Dugtrio
Type: Ground/Fairy
Abilities: Prankster / Pixilate / Sand Force
Movepool Changes: +Play Rough, Moonblast, Draining Kiss, Rapid Spin, Swagger, Taunt, Encore, Trick
Explanation: Prankster and Pixilate are fantastic abilities, giving it actually good physical fairy type moves or priority status (although it's already pretty fast). Dugtrio has a pretty decent selection of normal moves and now has some incredible utility with these additions that now make it a pretty interesting utility mon.
:dragapult: Exploitable typing keeps this 600 BST Unaware mon out of broken territory, but its bulk is still more than we're comfortable with. Move 10-20 HP to other stats (non-defense, preferably), and remove Chilly Reception and Will-o-wisp.
:dugtrio: Same problem with Vursalian Slurpuff in being a Ground/Fairy with too good firepower, except instead of SF + NPlot, it's -ate Double-Edge. Remove Pixilate and it should be okay.
FourEyesIsAFish said:
Name: Eelektross
Type: Electric
Abilities: Levitate
Stats: 100/115/80/105/80/65 (545)
Movepool Changes: +Spark Surf, Earth Power, Scald, Recover
Spark Surf: Electric-Type, Physical, 100 BP, 10 PP, 100% Accurate. Also raises the user's speed by one stage.
Signature move is a little too strong for a spammable boosting attack of its kind. Reduce Spark Surf's BP by 10-20 points.

You have 24 hours to make the appropriate fixes! Kind of a lot of vetoes but there were kind of a lot of subs. Can't guarantee that future slates will have vetoes come right after subs close though, heheh.
By the way, I know it doesn't mention move removals in the Group B sub guidelines, but there are no restrictions on removing moves from those mons, especially for the sake of these vetoes. This will be added to the guidelines before the next round of submissions, sorry that this wasn't clear at all.
 
Voting is now open! The following subs remain vetoed:
:dragapult: (Algaepult)
:crabominable: (DenebStargazer)
:eelektross: (FourEyesIsAFish)

Short Blurb on Voting Guidelines - You can vote for 3-5 subs for each mon, list it with the subber's name. The first two subs you list will be weighted (3 for first, 2 for second). For each group you may have two self votes, and only one can be weighted (it may occupy the first slot), for four total self-votes max.
:kingambit: -
:iron-hands: -
:dragapult: -
:slurpuff: -
:ceruledge: -

:eelektross: -
:dugtrio: -
:bouffalant: -
:crabominable: -
:klawf: -

Due to the size of this slate, voting will last for 72 hours as opposed to the conventional 48, closing on Saturday night. Note that we may end voting a little earlier if the voting posts slow down in the latter half, so submit your votes sooner rather than later. Happy voting y'all!
 
Last edited:
:kingambit: - TopicHats, PalpitoadChamp, Gaboswampert
:iron-hands: - DuoM2, LOrd Fernado, PalpitoadChamp
:dragapult: - DuoM2, Beaf Cultist, TopicHats
:slurpuff: - Mossy Sandwich, Jrdyop, Cyclonez_
:ceruledge: - Beaf Cultist, DuoM2, Orangesodapop

:eelektross: - DenebStargazer, Gaboswampert, Anaconja
:dugtrio: - SturdyShedinja, Mintly, TopicHats
:bouffalant: - TopicHats, Beaf Cultist, Gaboswampert
:crabominable: - Gaboswampert, Samtendo09, Beaf Cultist
:klawf: - Orangesodapop, Beaf Cultist, Mossy Sandwich
 
Last edited:
:kingambit: - I don’t like any of these I vote to kill
:iron-hands: - duo
:dragapult: - sturdyshed
:slurpuff: - moszy sandwich cyclonez orangesodapop
:ceruledge: - orangesodapop beaf cutter anaconda

:eelektross: - Orangesodapop deneb anaconda
:dugtrio: - anaconda jr dop
:bouffalant: -gecko soak you beaf orangesodapop
:crabominable: - gabo jyrdop anaconda
:klawf: - gravity monkey Orangesodapop
 
Last edited:
:kingambit: Gaboswampert (sv), Tanny89k, anaconja
:iron hands: DuoM2, Beaf Cultist, PalpitoadChamp, LOrd Fernando
:dragapult: Gravity Monkey, PalpitoadChamp, TopicHats, Beaf Cultist
:slurpuff: cyclonez_ , DenebStargazer, LOrd Fernando, Gekokeso, Samtendo09
:ceruledge: SturdyShedinja, DuoM2, anaconja

:eelektross: Jrdyop ;), anaconja, Orangesodapop, Tanny89k
:dugtrio: PalpitoadChamp, anaconja, Orangesodapop
:bouffalant: Gaboswampert (sv), anaconja, DenebStargazer
:crabominable: Beaf Cultist, Jrdyop ;), Samtendo09, Gaboswampert (sv)
:klawf: Mossy Sandwich, SturdyShedinja, Orangesodapop, cyclonez_
 
Last edited:
:kingambit: - Kniyett (sv), Rookada (Tanny89k), Knookout (anaconja)
:iron-hands: - Iron Blimp (DuoM2), Iron Job (Beaf Cultist), Iron Meltdown (sv)
:dragapult: - Dragaplunge (Gravity Monkey), Thundapult (Beaf Cultist), Cryopult (TopicHats)
:slurpuff: - Cottonix (Gekokeso), Vursalian Slurpuff (Samtendo09), Puffache (Mossy Sandwich)
:ceruledge: - Fushimmer (Beaf Cultist), Malachythe (anaconja), Viruledge (SturdyShedinja)

:eelektross: - anaconja, DenebStargazer, PalpitoadChamp (sv)
:dugtrio: - PalpitoadChamp (sv), anaconja, Mintly
:bouffalant: - Beaf Cultist, Gravity Monkey, Gaboswampert
:crabominable: - Beaf Cultist, anaconja, Samtendo09
:klawf: - Gravity Monkey, Beaf Cultist, Mossy Sandwich
 

Users Who Are Viewing This Thread (Users: 1, Guests: 2)

Top